
I am a 3D Character Artist and Game Developer focused on creating stylized characters and interactive experiences for games.
My work combines artistic and technical skills, allowing me to design characters and also bring them to life through gameplay systems, especially using Unity and VR technologies.
I have experience with:
• Character sculpting and modeling
• Stylized character creation
• Game-ready assets
• Unity development
• VR interaction systems
• Game programming and gameplay logic
This combination allows me to work across both art and development, contributing to complete real-time experiences — from character creation to in-engine implementation.
Currently, I am improving my skills in character anatomy, game development workflows, and real-time optimization to reach a professional level in the game industry.
I am especially inspired by stylized games like Dragon Quest and Dark Cloud, and I aim to contribute to projects that combine strong visual identity with engaging gameplay.
I am open to opportunities as:
• Game Developer
• Technical Artist
• 3D Character Artist
Portfolio and projects available below.